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By JetFable, on December 24th, 2010
 There is a reason I don’t read as many novels as I used to, because of potential of great story-telling in games and how they can deliver an unparalleled interactive multimedia experience which can’t be done in movies or books. Nine Hours, Nine Persons, Nine Doors on the DS delivered on every of that aspect, and much more, and would go down in history as the sleeper adventure hit of 2010. Nine Hours, Nine Persons, Nine Doors (999) no doubt … More…
By JetFable, on November 30th, 2010
 Last Window: The Secret of Cape West, the sequel to the beloved Hotel Dusk: Room 205 is Japanese adventure game developer Cinq’s swan song to the world as the studio filed bankruptcy shortly after completing the game. Though it was uncertain whether we would have seen a release outside Japan, fans can now rejoice over the European release. Last Window is not only Cinq’s best title to date, this is hands down the best adventure game on the Nintendo DS. … More…
By Zilla, on November 21st, 2010
 Gray Matter, Jane Jensen’s newest Point-And-Click adventure brings back the memories of the golden age of adventure games. The way Gray Matter plays, it is almost identical to Gabriel Knight 1 and 2 with some new but subtle enhancement, so fans of the GK series would welcome it with the warm feeling of nostalgia; as for the new players to the genre, the interface is simple enough just like the Telltale games — you click … More…
By JetFable, on July 13th, 2010
 One of the major reasons we started AGG is because we are really unhappy with how the conventional metric system of game reviews has developed into, and how much they actually affect sales — and the fact is that, like it or not, a game getting good metric scores IS sometimes the deciding factor of the fate of certain smaller studios. Again is Cinq’s 3rd entry into the Nintendo DS adventure space, following the quite juvenile yet utilizes amazing features … More…
By Zilla, on July 12th, 2010
 Eagerly awaiting for this 10-years-in-the-making unofficial but better than the official sequel to the King’s Quest series, we downloaded The Silver Lining and quickly finished it in one sitting. And before we post our impression, the reader should know that we have been keeping taps on the game’s progress for the past decade — we have lamented when Activision shut down the project and we rejoiced its resurrection regardless. Not having played the demo (we didn’t want the demo to … More…
By Zilla, on June 5th, 2010
 Hector Episode 1: Badge of Carnage: We Negotiate with Terrorists (no comment about the title), is the first true original Point-and-Click adventure game for the iPhone in vein of the LucasArts / Sierra games from the early games of PC gaming (Forget about the terrible 1112 adventure game also originally made for the iPhone). And let me go right out and say it — Hector Episode 1 is great — and there is no other game quite like it on … More…
By Zilla, on May 30th, 2010
 There hasn’t been a lot of good serious titles on the Wii, and if you are not into Mario and platformers your Wii most likely has been gathering dust on the shelf for over a year. In this month of busy triple A releases like Red Dead Redemption, Alan Wake, 3D Dot Game Heroes, Super Street Fighter 4, and the really sucky Lost Planet 2, oh and not to mention Sam and Max S3E2; Trauma Team on Wii came as … More…
By Zilla, on March 15th, 2010
 If you’ve been on our site for a while, you would know that our article titles are usually quite deceiving. So we confess here right now that we aren’t just dissecting the Taxidermist DLC of Heavy Rain but also the full game itself. First we’ll talk about the DLC, which comes with the pre-order of Heavy Rain — but if you belong to one of those morons that didn’t pay for it in advance, you’d have to shell out another … More…
By Zilla, on March 1st, 2010
 So officially there isn’t a Fatal Frame 4, but the dedicated fans team Riivolution made it happen. A commendable effort really, almost inline with the remakes of classics like Ultima V and Quest For Glory 2, thanks to the Wii’s extremely friendly hackability and import capabilities — we are not responsible for what you do with your Wii, sure you can play this easily on Homebrew with a prepatched disk image, but being law abiding citizens, as long as you … More…
By Zilla, on February 4th, 2010
 Runaway: A Twist of Fate, the 3rd installment of the Runaway series by Spanish studio Pendulo, turns out to be quite a pleasant surprise. While it tells of a light-hearted story without much depth, it does bring good old traditional point-and-click adventuring back to the PC with some evolved next-generation gameplay mechanics. While we totally missed the first Runaway, we had a terrible experience with the 2nd installment, Dream of a Turtle. Perhaps playing the game on the DS was … More…
By Zilla, on November 1st, 2009
 A few weeks ago we received the Blackwell series to add to the pile of games we plan to review after the launch of AGG and it quickly rose to the top as one of our favorites among the AGS scene. The Blackwell series is developed by Dave Gilbert and published by Wadjet Eye Games, as one of the first few commercially sold AGS games. Dave Gilbert became a celebrity in the indie adventure scene after his controversial and award-winning … More…
By JetFable, on October 30th, 2009
 If I had to pick an AGS favorite it would be A Tale of Two Kingdoms, which wins my award hands down, because it reminds me of Sierra’s masterpiece Conquest of the Long Bow: The Legend of Robinhood, which haunted my days and nights as a teenager. Not that Two Kingdoms would come close to being anything as good as Conquest of the Long Bow, in fact there will never be any medieval adventure game that would meet the standards. … More…
By JetFable, on September 28th, 2009
 So you want to be a hero? I can’t believe it’s been almost 20 years since I started the first game in the series. Designed by Corey and Lori Ann Cole and published under Sierra, Quest For Glory (originally known as Hero’s Quest) series spanned 5 chapters. When I got the first game in its EGA version, I instantly fell in love with it, its game design ingenious, a perfect conglomeration of classic adventure and role-playing gameplay. It was the first … More…
By Zilla, on September 23rd, 2009
 I intend to cover a few of AGS games here at AGG, for those who are not familiar with the term, AGS stands for Adventure Game Studio (as for AGG… ahem), and it is a tool for developers to develop point-and-click adventure games, which is my favorite genre, if you haven’t guessed already. AGS is a free development platform that has a easy-to-use editor and a run-time engine to play them, I haven’t used this but this could be useful … More…
By Zilla, on September 17th, 2009
 Back in 1991 there was a gem of an adventure game called the Day of the Tentacle. Was I only 2 back then? No, maybe I was just a tad bit older than that. Those were the days, when I worshiped something called the Sound Blaster card and it cost almost 300 bucks and games came in Floppies and I used my modem to dial onto the BBS just to play Text-based RPGs with my friends and a 256 color … More…
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