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By Zilla, on January 15th, 2011
 The Wii starts this year off with a surprise little game called Lost in Shadow, which is basically Limbo meets Ico with just a fleeting glimpse of the classic Prince of Persia. It is an artsy title which brings some excellent indie-like game design to the gaming world, but is wasted on an uninteresting story, some repetitive gameplay, and bland combat mechanics. With a few tweaks, Lost in Shadow would have been rid of those flaws and become game of … More…
By JetFable, on January 5th, 2011
 It’s that time of the year that we are going to reflect upon the games we have played over the year 2010, without those contrived best-of / worst-of lists that everyone is already sick of, we have a list of the disappointments, the excellence, and what falls in between.
The Bad:
Crackdown 2 — A few years ago we played an excellent game called Crackdown. And a few months ago we were playing the exact same game, with worse graphics and gameplay.
Fable … More…
By Zilla, on December 29th, 2010
 2010 is no doubt the best year for the iPhone, which now should really be renamed to iOS devices –with the advent of the iPad, and the gorgeous retina display of the iPhone 4 / iTouch, and the first foray of Apple stepping in with an integrated Game Center experience — while hugely flawed and nothing-at-all like the friendly Xbox Live, bringing achievements and leaderboards and friend lists and multiplayer without having to subscribe to numerous 3rd party services is … More…
By JetFable, on December 24th, 2010
 There is a reason I don’t read as many novels as I used to, because of potential of great story-telling in games and how they can deliver an unparalleled interactive multimedia experience which can’t be done in movies or books. Nine Hours, Nine Persons, Nine Doors on the DS delivered on every of that aspect, and much more, and would go down in history as the sleeper adventure hit of 2010. Nine Hours, Nine Persons, Nine Doors (999) no doubt … More…
By JetFable, on November 30th, 2010
 Last Window: The Secret of Cape West, the sequel to the beloved Hotel Dusk: Room 205 is Japanese adventure game developer Cinq’s swan song to the world as the studio filed bankruptcy shortly after completing the game. Though it was uncertain whether we would have seen a release outside Japan, fans can now rejoice over the European release. Last Window is not only Cinq’s best title to date, this is hands down the best adventure game on the Nintendo DS. … More…
By Zilla, on November 21st, 2010
 Gray Matter, Jane Jensen’s newest Point-And-Click adventure brings back the memories of the golden age of adventure games. The way Gray Matter plays, it is almost identical to Gabriel Knight 1 and 2 with some new but subtle enhancement, so fans of the GK series would welcome it with the warm feeling of nostalgia; as for the new players to the genre, the interface is simple enough just like the Telltale games — you click … More…
By SamanthaMylee, on November 17th, 2010
 Battlefield Bad Company 2 is, by far, one of my favorite games. The single player campaign was designed with accuracy and acceptable textures. The soundtrack ( composed by Mikael Karisson) was exquisite and added a cinematic edge to the game. It reminded me of Steven Spielberg’s movies. Graphics in BFBC2 were not disappointing in any aspect; It showed great jungles and pristine Russian winters as well as sharp characteristics and realistic world qualities. The characters, i believe, make the game; … More…
By JetFable, on November 7th, 2010
 I can’t really talk about Fable 3 without talking about Fable 2, and I can’t talk about Fable 2 without talking about Fable 1. When Fable 1 came out, it was an enjoyable little game that didn’t take itself too seriously, with a sense of quirky British humor (its more the accent than the actual humor), and it managed to be fun while carrying a loose sense of morality and the consequences of choices spiraling down to, well, something else. … More…
By Zilla, on November 3rd, 2010
 There really is nothing good we want to say about Metroid Other M — suffice to say that this was probably the game we would have imagined to be playing (minus the fan-service and the overly long monologues and cut-scenes) when Nintendo announced the first Metroid Prime for the Gamecube, before we knew and become unjustly disappointed that it was going to be a FPS, we couldn’t help but asked, how would that ever work … More…
By JetFable, on October 12th, 2010
 Let me say this first, Castlevania Lords of Shadow isn’t by any means a bad game, it is at the very least a decent game (in a non-inspiring kind of way), a game that pleases long time fans of the series waiting for a 3D remake it is not. And let me warn you that this article is going to contain spoilers, in fact it will contain nothing but spoilers, if you believe that any gaming experience can be spoiled … More…
By JetFable, on August 13th, 2010
 I was ambivalent towards the release of Starcraft 2, even though I have called and will always call the first Starcraft the best RTS game of all time and no other game will ever replace it as the top spot in gaming history; Real-Time Strategy as a genre has long been played out — from when I first laid my hands on the awe-inspiring Dune 2, to the later unforgettable Warcraft series and the pinnacle that was Starcraft, to later … More…
By JetFable, on July 27th, 2010
 We have long anticipated Ultima VI Project since we played Lazarus 3 years ago, calling it one of the best games ever made. Ultima VI: False Prophet, back when it was released in 1990, felt like the first big budget Ultima Origin developed, stretching the everyday PCs players had to a crawl; Similar to today’s Crysis (or yesterday’s Strike Commander), It featured state-of-the-art graphics and for the first time, a 1:1 scale of town to over-world eliminating combat transition screens … More…
By JetFable, on July 13th, 2010
 One of the major reasons we started AGG is because we are really unhappy with how the conventional metric system of game reviews has developed into, and how much they actually affect sales — and the fact is that, like it or not, a game getting good metric scores IS sometimes the deciding factor of the fate of certain smaller studios. Again is Cinq’s 3rd entry into the Nintendo DS adventure space, following the quite juvenile yet utilizes amazing features … More…
By Zilla, on July 12th, 2010
 Eagerly awaiting for this 10-years-in-the-making unofficial but better than the official sequel to the King’s Quest series, we downloaded The Silver Lining and quickly finished it in one sitting. And before we post our impression, the reader should know that we have been keeping taps on the game’s progress for the past decade — we have lamented when Activision shut down the project and we rejoiced its resurrection regardless. Not having played the demo (we didn’t want the demo to … More…
By JetFable, on June 20th, 2010
 It’s true that we never tried to hide our blatant distaste of Metal Gear solid 4, a crappy piece of work that Hideo Kojima tested his fans just to see that he could get away with doing such disservice and he was right — most people didn’t notice it was bad; juxtaposed against the masterpiece MGS3 Snake Eater, which we thought to be one of the best told story of all times. Peace Walker on the PSP follows the footsteps … More…
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